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Tuesday, 2 April 2013

BOMB GAME

/*
REQUEST for all game players :
KEEP NUM LOCK , CAPS , SCROLL LOCK OFF
Lft Shift ==> Move left
Rht Shift ==> Move right
Any Ctrl ==> Fire on Bomb on path.
*/

#include<stdio.h>
#include<stdlib.h>
#include<time.h>
unsigned char far *vidmem=0xB8000000;
void write(unsigned char,unsigned char,unsigned char);
unsigned char read(unsigned char,unsigned char);
void main()
{
unsigned char far *keybmem=0x417;
unsigned char counter=0,destroyed=0,speed=0,bombposx=0,bombposy=0,temp=0,sleeper=250,row,col,curcol=40;
unsigned char bombactive='n';
/*make it boolean later*/
int i,j=0;
clrscr();
printf("REQUEST for all game players :\n\nKEEP NUM LOCK , CAPS , SCROLL LOCK OFF\nLft Shift ==> Move left\nRht Shift ==> Move right\nAny Ctrl ==> Fire on Bomb on path.\n\n\tPress any key to Continue...");
getch();
clrscr();
for(i=0;i<25;i++)
{
write(0,i,32);
write(79,i,32);
}
write(curcol,0,30);
write(0,23,1);
write(79,23,1);
*keybmem=0;
for(;;)
{
if(bombactive=='n'&&counter<26)
{
counter=0;
temp=counter;
for(;;)
{
bombposx=random(80);
if(bombposx>curcol&&bombposx-curcol<20)
break;
else
if(curcol>bombposx&&curcol-bombposx<20)
break;
}
if(bombposx!=0&&bombposx!=79)
{
write(bombposx-1,0,'_');
write(bombposx+1,0,'_');
}
bombposy=24;
write(bombposx,bombposy,31);
bombactive='y';
counter++;
}
if(bombactive=='y'&&counter>25)
{
bombactive='n';
write(bombposx,bombposy,32);
if(bombposx!=0&&bombposx!=79)
{
write(bombposx-1,0,32);
write(bombposx+1,0,32);
}
sound(100);/*UNDESTROYED BOMB HITTING GROUND*/
delay(50);
nosound();
counter=0;
}
if(bombactive=='y'&&counter<26)
{
if((counter-temp)==1)
{
temp=counter;
write(bombposx,bombposy,32);
write(bombposx,bombposy-1,31);
bombposy--;
/*IF ANY PROPAGATION SOUND NEEDED IN MID AIR
But It would become too noisy Hope u dont burn up
your PC's small speaker.*/
/*
sound(16000);
delay(25);
nosound();
*/
}
counter++;
}
for(i=0;i<24;i++)
{
write(0,i,read(0,i+1));
write(79,i,read(79,i+1));
}
if(j==0)
{
write(0,24,2);
write(79,24,2);
j++;
}
else
{
j=0;
write(0,24,1);
write(79,24,1);
}
if(*keybmem==2&&curcol>1)
{
write(curcol,0,32);
write(curcol-1,0,30);
curcol--;
sound(150);/*GUN ON GROUND MOVING LEFT SOUND*/
delay(20);
nosound();
}
if(*keybmem==1&&curcol<78)
{
write(curcol,0,32);
write(curcol+1,0,30);
curcol++;
sound(150);/*GUN ON GROUND MOVING RIGHT SOUND*/
delay(20);
nosound();
}
if((*keybmem==4)&&(bombposx==curcol))
{
counter=0;
bombactive='n';
if(bombposx!=0&&bombposx!=79)
{
write(bombposx-1,0,32);
write(bombposx+1,0,32);
}
write(bombposx,bombposy,32);
sound(40);/*BOMB SUCCESSFULLY BLASTED/INTERCEPTED IN MID AIR SOUND*/
delay(50);
nosound();
destroyed++;
if(destroyed>2)
{
clrscr();
speed++;
destroyed=0;
if(speed>4)
{
sleeper=255;
speed=0;
}
else
{
sleeper=255-(speed*50);
}
printf("\t%c GREAT Going... Time to Change speed ... %c Speed Level : %u of %u ms.",2,2,speed,sleeper);
getch();
clrscr();
curcol=40;
write(curcol,0,30);
}
}
delay(sleeper);
}
}
void write(unsigned char col,unsigned char row,unsigned char ch)
{
*(vidmem+(24-row)*160+col*2)=ch;
}
unsigned char read(unsigned char col,unsigned char row)
{
return *(vidmem+(24-row)*160+col*2);
}

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